

It’s not as cohesive as the first one in terms of overall plot and themes. Spirit of Justice also reveals one of the major problems with the second trilogy. Thankfully, the other characters do a great job of carrying the game without his help. As good of a game as this is, it also features the worst prosecutor/rival in the entire franchise: Nahyuta Sahdmadhi. This is the definitive game of the second trilogy and is a mix of both old and new ideas. Once again this maintains the Phoenix Wright name, and it’s a fitting choice.
PHOENIX WRIGHT DUAL DESTINIES GUIDE SERIES
To round out the trilogy, we have the sixth main series game, Phoenix Wright: Spirit of Justice. Dual Destinies still has plenty of quirky characters with unique personalities. It feels like a more refined and polished product despite not having the heart of the original trilogy. On the other hand, this game makes plenty of improvements in the interface and other quality-of-life changes. Dual Destinies is a solid entry, but it lacks the charm and wit of older titles. You might also begin to miss the involvement of Shu Takumi. It’s a shame that it abandons the plot threads introduced by Apollo Justice, but it was a good move in the end. With a new director and a new vision, this game revitalizes the series and feels like the first part of an overarching story. In many ways, Dual Destinies is a soft reboot of the franchise. She’s a student of psychology and law who “revolutionizes courtroom procedures.” You’ll have to play the game to find out what that means. This game also introduces another new character, Athena Cykes. Some fans thought that we would get another Apollo Justice game however, Capcom decided to rely on the iconic name of Phoenix Wright. After six years, Phoenix Wright: Dual Destinies, the next entry in the series, launched on the Nintendo 3DS. After Apollo Justice: Ace Attorney, the main series went silent for several years. Things start to get a little weird with this next entry. Present 2.3 (R.Apollo Justice brings a lot of energy to every courtroom battle. Present 2.3 (R.RD) - Amazing Nine-Tails MaskĬE - Florent L'Belle - The Amazing Nine-Tails' True Identity S4 2.4 (R.R.RD) - Present Amazing Nine Tails Glossy MM - Damian Tenma - The Ruler of Demonkind SN 2.1 (D) - Present Fox and Demon Statue S5 2.5 - Present Jinxie's Statement (U.L)ĬE - Florent L'Belle - In the Fox Chamber Present 1.3 (R.R) - Special Edition Paper S4 3.2 (RU) - Present Forbidden Chamber Key Present 3.2 (RD.D) - Village Superstitions Present 1.5 (R.R.R.R) - Special Edition paper Opt 3/3 - The perp locked it from outside S5 2.3 (R.RD) - Present Fox and Demon StatueĬE - Bobby Fulbright - Feathers and TracksĬE - Phineas Filch - Ears Working Overtime Present 2.5 (U.L) - Amazing Nine-Tails Mask Present 3.1 (U) - Amazing Nine-Tails Photo Present 2.4 (R.R.RD) - Courtroom Bombing Photo S2 2.3 (R.RD) - Present Apollo's Assault Photo

MM - Juniper Woods - When the Bomb Went Off If you have questions or corrections, contact indykenobi. Move X.Y means move to the Yth option on the Xth page for instance, Move 2.1 means 1st option on the 2nd page. X/Y means to choose the Xth option out of Y choices so for example, Opt 2/3 is to choose the second of three choices. SN P means Press the new statement (no movement necessary). S# P means Press the # statement in the testimony. Sometimes the Present menu will pop up automatically.

Present EX.Y (.) - this means enter the Present Menu, and present the evidence/profile as described above. Present EX.Y (.) - this means the evidence menu will pop up automatically present the evidence as described above. The stuff in parentheses is shorthand for the cursor movements for example, R.RD means to go right, then right-down.

S# EX.Y (.) - this means on statement #, Present the Evidence (E) on page X in slot Y, where the slots are numbered 1-5 from left to right. These notes were written up by indykenobi for his own use.
